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Call of Cthulhu: The Card Game ist ein anpassbares 2-Personen-Spiel, bei dem Detektive, Mitglieder des Syndikats, sowie Lehrer und Schüler der Miskatonic Universität gegen die Schrecken fremder Welten, wie Hastur, Yog-Sothoth, Shub Niggurath oder sogar Cthulhu selbst, antreten. Das Core Set beinhaltet vier spielbereite, vorkonstruierte Kartendecks. Durch...
The Rituals of the Order cycle of expansions for Call of Cthulhu: The Card Game continues with the fourth Asylum Pack in the series, Aspirations of Ascension! This exciting new expansion features 3 copies each of 20 new and unique cards. This cycle of Asylum Packs expands upon the new Order of the Silver Twilight faction, introduced in the Order of the...
The Cacophony is the final Asylum Pack in The Yuggoth Contract series for Call of Cthulhu: The Card Game! The Cacophony concludes the story of Erin Moirai and Tyler Scindere, while introducing exciting new cards like the dangerous Fledgling Byakhee and the heroic Harry Houdini. And in the final installment of Nate French’s gripping serial short story,...
The six Asylum Packs in the Dreamlands cycle for Call of Cthulhu: The Card Game allow players to experiment with the game’s popular Day and Night mechanics, which add a sense of time and a heightened tension to its struggles. Additionally, its Dreamlands locations and Dreamer characters explore some of the realms beyond our mortal world. Long out of print...
Initiations of the Favored is the third Asylum Pack in the Rituals of the Order cycle for Call of Cthulhu: The Card Game. This cycle introduces new Monsters, Servitors, Rituals, and Items, as well as cards for the Order of the Silver Twilight. The story of Lucy Jennings, Silver Twilight initiate, continues in the serial tale by Jeff Tidball. Initiations...
Forbidden secrets and dark rituals alter the face of reality in Lost Rites, the fourth Asylum Pack in the Revelations cycle for Call of Cthulhu: The Card Game. As the game’s different factions race to discover, learn, and master forgotten rituals, players gain two new conspiracies that grant new control over the struggles they will face during the game’s...
The sun is setting, the night is coming, and few can suspect that the brightly colored masks and costumes of Carnevale will soon give way to unfathomable terror Terror in Venice is the fifth deluxe expansion for Call of Cthulhu: The Card Game. Its 165 new cards (three copies each of fifty-five individual cards) introduce a wealth of new conspiracies, Day...
Call of Cthulhu: The Card Game im System Living Card Game ist ein anpassbares 2-Personen-Spiel, bei dem Detektive, Mitglieder des Syndikats, sowie Lehrer und Schüler der Miskatonic Universität gegen die Schrecken fremder Welten, wie Hastur, Yog-Sothoth, Shub Niggurath oder sogar Cthulhu selbst, antreten. Das Core Set beinhaltet vier spielbereite,...
Some secrets should never be brought to light… Murder, madness, and terrible realities haunt the pages of Abdul Alhazred’s horrifying tome, the dread Necronomicon. The Revelations cycle for Call of Cthulhu: The Card Game moves to its penultimate Asylum Pack, The Unspeakable Pages. The game’s rival factions delve into four versions of the Necronomicon, and...
Those who gaze upon the secrets of the Abyss do so at their own peril… The stakes are greater than ever in Touched by the Abyss, the climactic conclusion of the Revelations cycle for Call of Cthulhu: The Card Game! Madmen, cultists, and daring investigators continue to shape the destiny of Arkham, Massachusetts and its surrounding area. While the faculty...
Woe to those who stumble upon the tangled webs of the dark conspiracies this classic Asylum Pack reintroduces to the Living Card Game environment! The factions shall find themselves forever changed. Dark powers work in secret to advance their nefarious agendas while investigators delve into tangled nests of lies and corruption in order to find the truth....
Alte, namenlose Abscheulichkeiten hausen in der Dunkelheit, ziehen über den Nachthimmel oder unter der Erde umher, nicht durch unsere Sinne wahrnehmbar. In Call of Cthulhu: The Card Game übernehmen Spieler die Rollen von Investigatoren, bösartigen Gegenspielern und unbeschreiblichen Monstren, inspiriert vom dunklen Mythos von H.P. Lovecraft. Agenten...
The Great Old Ones' insidious reach continues to spread and Curse of the Jade Emperor, the second Asylum Pack of the Ancient Relics cycle, follows the tendrils of evil into the Far East. Prepare for restless dead, secret societies, and unholy artifacts! Ancient Relics is based on the theme of the global influence of the Ancient Ones and their cults and...
Denizens of the Underworld is the sixth deluxe expansion for Call of Cthulhu: The Card Game and introduces 165 new cards (three copies each of fifty-five individual cards), roughly twothirds of which bolster the Syndicate, Arkham’s largest criminal organization. Sixteen new Syndicate Criminals, as well as a host of new tools and clever tricks make this an...
Then too, the natives are mortally afraid of the numerous whippoorwills which grow vocal on warm nights. It is vowed that the birds are psychopomps lying in wait for the souls of the dying, and that they time their eerie cries in unison with the sufferer's struggling breath.H.P. LovecraftDunwich Denizens is a supplemental set of 60 fixed cards for Call of...
Long buried and thought forgotten by all but the most obsessed scholars, Forgotten Lore has now been unearthed! Forgotten Lore brings back the long out-of-print standalone Asylum Packs for Call of Cthulhu: The Card Game: The Mountains of Madness and Ancient Horrors, and updates them to the new 60-card per pack format (3 copies each of 20 unique cards)....
The popular Summons of the Deep expansion for Call of Cthulhu: The Card Game returns in the new 60-card per pack format! This cycle of six Asylum Packs, completing with The Thing from the Shore and The Path to Y'ha-nthlei, reprints the Summons of the Deep cycle in its entirety, correcting errata from the previous printing. It also updates each pack to...
The Rituals of the Order cycle of expansions for Call of Cthulhu: The Card Game continues with the second Asylum Pack in the series, Perilous Trials! This exciting new expansion features 3 copies each of 20 new and unique cards. This cycle of Asylum Packs expands upon the new Order of the Silver Twilight faction, introduced in the Order of the Silver...
Search for the Silver Key is the fourth Asylum Pack in the Dreamlands expansion for the Call of Cthulhu Living Card Game. The search for Twila Katherine Price leads to an ancient artifact that can open the way to the Dreamlands. Search for the Silver Key contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P....
The revised Secrets of Arkham deluxe expansion for Call of Cthulhu: The Card Game unleashes terrifying cosmic horrors upon the game with its ten-card story deck and 150 player cards (three copies each of fifty different cards). Secrets of Arkham introduces such classic elements of H.P. Lovecraft’s eerie mythos as Professor Armitage, the Necronomicon, and...
Seekers of Knowledge is the third deluxe expansion for Call of Cthulhu: The Card Game. Its 165 cards (three copies each of fifty-five individual cards) lend new strength to Miskatonic University, and its bookworms go further afield than ever to uncover lost civilizations and decipher ominous prophecies. Meanwhile, the other factions are represented by...
The sixth and final Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Game, Shadow of the Monolith continues the cycle’s development of the exciting new Relic trait and concludes the cycle’s exploration of the Ancient Ones’ global reach. 60 new cards (3 copies each of 20 different cards) take the game’s different factions to the South...
The Shifting Sands is the first Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Game. The Great Old Ones' reach extends worldwide in this debut pack, which alone in this cycle features 12 new story cards. The Shifting Sands strikes out in a bold new direction, moving Call of Cthulhu's action away from the darkened mansions of Arkham...
The fifth Asylum pack in the Dreamlands cycle for Call of Cthulhu: The Card Game, Sleep of the Dead, continues the exciting exploration of the Dreamlands.
“There are horrors beyond life’s edge that we do not suspect, and once in a while man’s evil prying calls them just within our range.”
The Gleaming Spiral is the fifth exciting Asylum Pack in The Rituals of the Order expansion cycle for Call of Cthulhu: The Card Game. As a would-be initiate of a mysterious and powerful order struggles with horrific truths about her society, the Ancient Ones stir in their ageless slumber, the day of their awakening growing near. The Gleaming Spiral...
The relentless German legions clash with the Soviets as the war on the Easter Front commences! The Fury of the Bear expansion for Tide of Iron builds on an already epic game experience by adding the forces of an entirely new nation, as well as new vehicles, winter terrain, scenarios, and more! Featuring nearly 100 plastic figures for the Soviet army,...
The Mark of Madness is the tenth deluxe expansion for Call of Cthulhu: The Card Game, introducing 165 new cards (three copies each of 55 different cards) that explore those depths of insanity that lie near the core of the Lovecraftian mythos.Devoted primarily to the Hastur faction, The Mark of Madness introduces a great number of deranged Artists,...
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