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Combat Commander Europe Vergrößern

Combat Commander Europe

DLG84159

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A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" - both good and bad - will occur at random intervals to add a bit of chaos and uncertainty to each player's perfect plan. SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time. Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios - and individual weapons larger than a pistol, rifle or BAR - are represented by their own counters. Three full colour CountersheetsSix 17" x 22" 2 sided colour mapsheetsFour colour 8.5" x 11" Player Aid CardsOne colour 8.5" x 22" Track Display220 Playing CardsColour Rule BookColour Scenario Book Card driven board game covering tactical infantry combat in the European Theatre of WWI One player takes the role of Germany, another of Russia or the USA Includes 12 historical scenarios! Includes 6 mapsheets Age 12+

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89,90 € inkl. MwSt.

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Technische Daten

SpracheEnglisch
Alterab 12 Jahren
Spieleranzahl2

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A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" - both good and bad - will occur at random intervals to add a bit of chaos and uncertainty to each player's perfect plan. SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time. Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios - and individual weapons larger than a pistol, rifle or BAR - are represented by their own counters. Three full colour CountersheetsSix 17" x 22" 2 sided colour mapsheetsFour colour 8.5" x 11" Player Aid CardsOne colour 8.5" x 22" Track Display220 Playing CardsColour Rule BookColour Scenario Book Card driven board game covering tactical infantry combat in the European Theatre of WWI One player takes the role of Germany, another of Russia or the USA Includes 12 historical scenarios! Includes 6 mapsheets Age 12+

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Combat Commander Europe

Combat Commander Europe

A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" - both good and bad - will occur at random intervals to add a bit of chaos and uncertainty to each player's perfect plan. SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time. Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios - and individual weapons larger than a pistol, rifle or BAR - are represented by their own counters. Three full colour CountersheetsSix 17" x 22" 2 sided colour mapsheetsFour colour 8.5" x 11" Player Aid CardsOne colour 8.5" x 22" Track Display220 Playing CardsColour Rule BookColour Scenario Book Card driven board game covering tactical infantry combat in the European Theatre of WWI One player takes the role of Germany, another of Russia or the USA Includes 12 historical scenarios! Includes 6 mapsheets Age 12+
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