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Cataclysm - EN Vergrößern

Cataclysm - EN

DLGAI114712

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Cataclysm: A Second World War is a quick-playing game about politics and war in the 1930s and 40s, designed for two to five players. The three primary ideologies of the time contend to impose their vision of order on the world. The Fascists (Germany, Italy, and Japan) seek to overthrow the status quo, which favors the Democracies (France, the United Kingdom, and the United States), while the Communists (the Soviet Union) look for opportunities to storm the global stage. COMPONENTS 1 Rulebook 1 Playbook with scenarios and notes 2 half size map sheets (17 x 22 inches) 1 record display 10 power status and ideology special rules cards 9 6-sided dice 3 player aid cards 1 Crisis tables card 160 cubes in seven colors 456 counters (9/16?)

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Cataclysm: A Second World War is a quick-playing game about politics and war in the 1930s and 40s, designed for two to five players. The three primary ideologies of the time contend to impose their vision of order on the world. The Fascists (Germany, Italy, and Japan) seek to overthrow the status quo, which favors the Democracies (France, the United Kingdom, and the United States), while the Communists (the Soviet Union) look for opportunities to storm the global stage. COMPONENTS 1 Rulebook 1 Playbook with scenarios and notes 2 half size map sheets (17 x 22 inches) 1 record display 10 power status and ideology special rules cards 9 6-sided dice 3 player aid cards 1 Crisis tables card 160 cubes in seven colors 456 counters (9/16?)

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Cataclysm - EN

Cataclysm - EN

Cataclysm: A Second World War is a quick-playing game about politics and war in the 1930s and 40s, designed for two to five players. The three primary ideologies of the time contend to impose their vision of order on the world. The Fascists (Germany, Italy, and Japan) seek to overthrow the status quo, which favors the Democracies (France, the United Kingdom, and the United States), while the Communists (the Soviet Union) look for opportunities to storm the global stage. COMPONENTS 1 Rulebook 1 Playbook with scenarios and notes 2 half size map sheets (17 x 22 inches) 1 record display 10 power status and ideology special rules cards 9 6-sided dice 3 player aid cards 1 Crisis tables card 160 cubes in seven colors 456 counters (9/16?)