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Slyville - EN Vergrößern

Slyville - EN

DLGAI116306

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Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world's major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth ? not always in a way that is completely legal, but for sure fun and entertaining! In Slyville, the players become heads of guilds operating in an unnamed medieval city and send their trusted aides to do business and close shady deals. Each turn they have seven cards in their hands and must play four of them onto spaces on the district boards placed in the center of the table. By using their card actions, they bid to acquire goods in five types that can later be spent on deal tiles. If a player has collected the goods required by a chosen deal, they must play a deal card and spend the appropriate goods. Tiles are worth 2-4 points, and the player who gathers 10 triggers the endgame. After that, the rest of the players take their final turn and points are counted. The highest scorer wins and becomes the most influential guild master of the city. 6 city board pieces 35 action cards 12 Prince?s decree cards 30 deal tiles 5 guild sheets over 80 tokens and markers

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Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world's major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth ? not always in a way that is completely legal, but for sure fun and entertaining! In Slyville, the players become heads of guilds operating in an unnamed medieval city and send their trusted aides to do business and close shady deals. Each turn they have seven cards in their hands and must play four of them onto spaces on the district boards placed in the center of the table. By using their card actions, they bid to acquire goods in five types that can later be spent on deal tiles. If a player has collected the goods required by a chosen deal, they must play a deal card and spend the appropriate goods. Tiles are worth 2-4 points, and the player who gathers 10 triggers the endgame. After that, the rest of the players take their final turn and points are counted. The highest scorer wins and becomes the most influential guild master of the city. 6 city board pieces 35 action cards 12 Prince?s decree cards 30 deal tiles 5 guild sheets over 80 tokens and markers

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Slyville - EN

Slyville - EN

Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world's major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth ? not always in a way that is completely legal, but for sure fun and entertaining! In Slyville, the players become heads of guilds operating in an unnamed medieval city and send their trusted aides to do business and close shady deals. Each turn they have seven cards in their hands and must play four of them onto spaces on the district boards placed in the center of the table. By using their card actions, they bid to acquire goods in five types that can later be spent on deal tiles. If a player has collected the goods required by a chosen deal, they must play a deal card and spend the appropriate goods. Tiles are worth 2-4 points, and the player who gathers 10 triggers the endgame. After that, the rest of the players take their final turn and points are counted. The highest scorer wins and becomes the most influential guild master of the city. 6 city board pieces 35 action cards 12 Prince?s decree cards 30 deal tiles 5 guild sheets over 80 tokens and markers