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Pocket Madness - EN Vergrößern

Pocket Madness - EN

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In Pocket Madness, you'll meet nice people like Shub-Niggurath, visit lovely places like Innsmouth, and cross the path of friendly creatures such as the Shoggoths. The players are cultist fighting each others to become the leader of Ancient Gods' followers. The aim is to have the other players become more mad than you at the end of the game. The game ends when one of the player reach 10 points of Madness (represented by small plastic cube) and the less mad wins. The best way to avoid madness points is to discard as many card as possible of your hand during a round while you try also to make the other players get some more madness points. - Components: - 70 cards (63 location cards, 7 great old ones cards) - the cards are about tarot size (so bigger than usual and definitely bigger than poker size) 70x120mm - 40 Madness Tokens - 1 rulebook

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In Pocket Madness, you'll meet nice people like Shub-Niggurath, visit lovely places like Innsmouth, and cross the path of friendly creatures such as the Shoggoths. The players are cultist fighting each others to become the leader of Ancient Gods' followers. The aim is to have the other players become more mad than you at the end of the game. The game ends when one of the player reach 10 points of Madness (represented by small plastic cube) and the less mad wins. The best way to avoid madness points is to discard as many card as possible of your hand during a round while you try also to make the other players get some more madness points. - Components: - 70 cards (63 location cards, 7 great old ones cards) - the cards are about tarot size (so bigger than usual and definitely bigger than poker size) 70x120mm - 40 Madness Tokens - 1 rulebook

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Pocket Madness - EN

Pocket Madness - EN

In Pocket Madness, you'll meet nice people like Shub-Niggurath, visit lovely places like Innsmouth, and cross the path of friendly creatures such as the Shoggoths. The players are cultist fighting each others to become the leader of Ancient Gods' followers. The aim is to have the other players become more mad than you at the end of the game. The game ends when one of the player reach 10 points of Madness (represented by small plastic cube) and the less mad wins. The best way to avoid madness points is to discard as many card as possible of your hand during a round while you try also to make the other players get some more madness points. - Components: - 70 cards (63 location cards, 7 great old ones cards) - the cards are about tarot size (so bigger than usual and definitely bigger than poker size) 70x120mm - 40 Madness Tokens - 1 rulebook